June 7, 2017 / GuidesFor Team
Numbered are the days that games – especially video games – are considered anathema in the classroom. As this Forbes article points out, educators are beginning to realize that gameification stimulates children’s imagination, encourages them to learn, and drives home lessons in a powerful way. Gameification is just one of the four radical elements that will make education tech more immersive and more attractive to students in all shapes, sizes, and levels. There are there more that will soon be considered as a part of our school system like pen and paper in another era. Read on for more. – Cora Llamas.